Dr. Strange’s Sling Ring 2.0
Unleashing the Mystic Potential
Project Type
Futuristic Product
Timeline
Twelve Weeks
Hats Worn
User Researcher, Design Analyst, Storyteller, Product Strategist, Prototyper, Designer
During the Spring 2022 semester, as part of my MS in Human-Centered Computing, I conducted a comprehensive research and design process. This involved user studies, task analysis, data visualization, brainstorming, and prototype development.
For a detailed overview, please refer to the full case study here.
Mentor
Dr. Yaxing Yao
Project Summary
Design Process
User Analysis
Task Analysis
Environmental Analysis
Visualizing User Data
Extraordinaire Card
Hierarchical Task Analysis
Task One - Opening a Portal
Opening the Eye of Agamotto and Turning Time
Empathy Map
Task One - Opening a Portal
Task One - Opening the Eye of Agamotto and Turning Time
Ideation
Role-Storming
Through role-storming exercises, I analyzed device usage scenes and answered prompts. This helped me understand user interactions, communication methods, and identify limitations early in the design process.
10 Idea Generations
During brainstorming, I generated many ideas for adding a screen to the Sling Ring, pushing the limits of design and innovation
Crafting the Prototype
Defining Requirements
Information Provision
UI/Screen Placement
Feedback Mechanisms
Screen Size
Interaction Points
Story-Telling
Creating the outline
Defining Key Frames
Video Creation
Project Outcome
The final video highlights the enhancements to Dr. Strange's Sling Ring, showcasing its unique features like thought-based control and holographic mapping. It presents these improvements in a visually captivating and easily understandable manner, offering a clear view of the enhanced user experience.
Conclusion
This project deepened my understanding of prototyping, blending theoretical insights with practical skills. I explored new tools, learned valuable techniques, and refined my design approach. It reignited my passion for learning and introduced me to user scenarios, empathy maps, and Hierarchical Task Analysis. The video creation phase, though challenging, was exciting and helped me develop new skills, enhancing my value as a team member.