Dr. Strange’s Sling Ring 2.0

Unleashing the Mystic Potential

Project Type

Futuristic Product

Timeline

Twelve Weeks

Hats Worn

User Researcher, Design Analyst, Storyteller, Product Strategist, Prototyper, Designer

During the Spring 2022 semester, as part of my MS in Human-Centered Computing, I conducted a comprehensive research and design process. This involved user studies, task analysis, data visualization, brainstorming, and prototype development.

For a detailed overview, please refer to the full case study here.

Mentor

Dr. Yaxing Yao

Project Summary

Design Process

User Analysis

Task Analysis

Environmental Analysis

Visualizing User Data

Extraordinaire Card

Hierarchical Task Analysis

Task One - Opening a Portal

Opening the Eye of Agamotto and Turning Time

Empathy Map

Task One - Opening a Portal

Task One - Opening the Eye of Agamotto and Turning Time

Ideation

Role-Storming

Through role-storming exercises, I analyzed device usage scenes and answered prompts. This helped me understand user interactions, communication methods, and identify limitations early in the design process.

10 Idea Generations

During brainstorming, I generated many ideas for adding a screen to the Sling Ring, pushing the limits of design and innovation

Crafting the Prototype

Defining Requirements

Information Provision

UI/Screen Placement

Feedback Mechanisms

Screen Size

Interaction Points

Story-Telling

  • Creating the outline

  • Defining Key Frames

Video Creation

Project Outcome

The final video highlights the enhancements to Dr. Strange's Sling Ring, showcasing its unique features like thought-based control and holographic mapping. It presents these improvements in a visually captivating and easily understandable manner, offering a clear view of the enhanced user experience.

Conclusion

This project deepened my understanding of prototyping, blending theoretical insights with practical skills. I explored new tools, learned valuable techniques, and refined my design approach. It reignited my passion for learning and introduced me to user scenarios, empathy maps, and Hierarchical Task Analysis. The video creation phase, though challenging, was exciting and helped me develop new skills, enhancing my value as a team member.

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